All 16 Slots Locked
Cumulative Subscriber Growth
STEPPED · 92DCCV · Day-of-Week
POLAR · AVG vs PEAKRegional Watch-Time · Stacked
4 REGIONS · HRS/DAYQualifier Structure
SUNBURST · REGION→TITLE→STAGEMatch Length Distribution
BOXPLOT · MINTeam Rivalry Network
FORCE · NODE = MATCHES · EDGE = ENCOUNTERSTotal Frags by Team
PICTORIAL · TOP 8Revenue Walk · Q2 → Q3
WATERFALL · USDPlayer Multi-Dim Profile
PARALLEL · 6 STATS · 12 PLAYERSTournaments Held · Q3
18 EVENTSQ3 2025 — Qualifier Brief
The qualifier cycle closed with all 16 Worlds slots locked across NA, EMEA, APAC, and LATAM. Crimson Vipers took the Grand Slam in Valorant, peaking at 5.2M concurrent — surpassing the Spring Major peak by 21%. CS2 contested both LCQs, with Glass Cannons and Apex Sentinels emerging as the EMEA pair to watch heading into Worlds.
Subscriber growth recovered hard from Q2's miss — +612K new subs (vs 478K Q2), driven by qualifier weekend conversion spikes visible in the stepped curve. Match-length distributions diverged sharply: CS2 medians at 46m (longest), CoD at 20m (shortest); Valorant settled at a 41m median post-patch 11.4. Polar CCV confirms Saturdays still dominate (5.18M peak) but Friday qualifier streams are closing the gap.
Revenue walked from $24.5M → $26.8M (+9.4%) — sponsorship and media rights carried the gain, ticketing dipped as Q3 ran fewer LAN nights than Q2's Spring Major month. Q4 plan: full Worlds production, expanded Asia broadcast deal, and the Pro Circuit launch moved from Q4-late into Q4-mid.